Category: Game Dev

  • RapidMono: An Assistant For MonoGame GameDev

    RapidMono: An Assistant For MonoGame GameDev

    While my original project, RapidXNA – built 11 and a half years ago, used to be available to the public, I decided to hide it as XNA fell to the ground. I felt this year I wanted to be more active with my game development…

  • 7DRL-2023.03: #1 Introducing NoNameBrandRogue

    7DRL-2023.03: #1 Introducing NoNameBrandRogue

    It’s time for something slightly different. The 19th annual 7 Day Roguelike challenge has started – submissions started 3 March, and continue to 13th March. The goal: March 4th to March 12th in your own timezone: create a complete roguelike game in 7 days, for the 19th…

  • 2023/02/19 – eVX Progress #3: SokoBomber

    2023/02/19 – eVX Progress #3: SokoBomber

    This week I’ve taken the deep dive into Shaders, which I’ve mostly forgotten, and some more animation. You’ll note, I’ve started mapping on the mechanics behind bombs to look cooler than the original on Window Phone 7/8. I’ve gotten some interesting things this week for…

  • 2023/02/12 – eVX Progress #2: SokoBomber

    2023/02/12 – eVX Progress #2: SokoBomber

    I’ve barely had time to do that much more; but with the new habits which I’ve gotten from Atomic Habits, have most definitely helped. With that being said, I’m starting with the next step, which happens to be the bombs mechanics. As you can see…

  • 2023/02/06 – eVX Progress #1: SokoBomber

    2023/02/06 – eVX Progress #1: SokoBomber

    Suffice it to say, the first step this time happens to be bringing SokoBomber back as a whole. The same game, with cleaner implementation, and it’s helped me see what adjustments I need in logic. I’ve started to get the animations going in 2D, I’ve…

  • 2023/01/29: DevLog – Introducing eVX; a Vulkan Game Engine

    2023/01/29: DevLog – Introducing eVX; a Vulkan Game Engine

    As the end of the month comes running in, guns blazing, I’ve finally decided how I want to get things together for my game development as a whole. I missed Ludum Dare 52, Jan 6th to 9th this year, since I was battling to get…

  • Starting With Augmented Reality in Unreal Engine 4.20 on Android

    Starting With Augmented Reality in Unreal Engine 4.20 on Android

    Today we begin to delve in our steps into using Augmented Reality, shortens to AR, on Android for ourselves. We’ll use my Samsung A30 running Android 10 for this. So, we will delve into all our steps together today. Get ARCore Running on Unreal Engine…

  • Introducing: AR and Map Game Idea

    So, I have started planning how to make an Android game I have an idea for. This is meant to be something that is akin to an adventure you can have with your friends. This introduces a few little challenges for myself. Getting AR to…

  • Dungeon of the Endless – Progress 1

    Unfortunately, I have suffered quite a ton of difficulties that disrupted my functionality. Hence, apologies that we missed our first-week last week, and that I haven’t been able to complete February’s book. The book will be done eventually, and I figured I should make sure…