Author: edg3

  • Reading Review: Budgeting 101 – Simon & Schuster

    Reading Review: Budgeting 101 – Simon & Schuster

    For this month I went through one of the books I got from the Humble Bundle Knowledge Master 101 bundle, Budgeting 101. While I have done my best to stick to budgeting properly over the years, I knew some concepts were missing from my methods…

  • Active e-Fitness: Entering Alpha Testing

    Active e-Fitness: Entering Alpha Testing

    Images in article are through the Android emulator for development, the values shown are not indicative of anyone’s progress or use. One of my challenges for the year is to get back into my proper training schedule. I have, a few times, made apps for…

  • 7DRL-2023.03: #2 – 7DRL Submission: NoNameBrandRogue

    7DRL-2023.03: #2 – 7DRL Submission: NoNameBrandRogue

    With the slow start, as in a tiny amount of work on the map save structure on day 1, it has taken a few tremendous leaps. That being said, it isn’t complete. This 7 Day Roguelike isn’t quite complete; it has the start of combat,…

  • 7DRL-2023.03: #1 Introducing NoNameBrandRogue

    7DRL-2023.03: #1 Introducing NoNameBrandRogue

    It’s time for something slightly different. The 19th annual 7 Day Roguelike challenge has started – submissions started 3 March, and continue to 13th March. The goal: March 4th to March 12th in your own timezone: create a complete roguelike game in 7 days, for the 19th…

  • Reading Review: Rich Dad Poor Dad – Robert T. Kiyosaki

    Reading Review: Rich Dad Poor Dad – Robert T. Kiyosaki

    This months book was geared towards adjusting my habits with monetary plans into a new, healthier, direction. I read it for the first time last year, and it was part of what adjusted my mindset behind what my skills are worth. Rich Dad Poor Dad…

  • 2023/02/19 – eVX Progress #3: SokoBomber

    2023/02/19 – eVX Progress #3: SokoBomber

    This week I’ve taken the deep dive into Shaders, which I’ve mostly forgotten, and some more animation. You’ll note, I’ve started mapping on the mechanics behind bombs to look cooler than the original on Window Phone 7/8. I’ve gotten some interesting things this week for…

  • 2023/02/12 – eVX Progress #2: SokoBomber

    2023/02/12 – eVX Progress #2: SokoBomber

    I’ve barely had time to do that much more; but with the new habits which I’ve gotten from Atomic Habits, have most definitely helped. With that being said, I’m starting with the next step, which happens to be the bombs mechanics. As you can see…

  • 2023/02/06 – eVX Progress #1: SokoBomber

    2023/02/06 – eVX Progress #1: SokoBomber

    Suffice it to say, the first step this time happens to be bringing SokoBomber back as a whole. The same game, with cleaner implementation, and it’s helped me see what adjustments I need in logic. I’ve started to get the animations going in 2D, I’ve…

  • 2023/01/29: DevLog – Introducing eVX; a Vulkan Game Engine

    2023/01/29: DevLog – Introducing eVX; a Vulkan Game Engine

    As the end of the month comes running in, guns blazing, I’ve finally decided how I want to get things together for my game development as a whole. I missed Ludum Dare 52, Jan 6th to 9th this year, since I was battling to get…